Description
**IMPORTANT: This workshop has been postponed. Soon we will have new dates announced. ***
Mentor: Gabriel Vallecillo Márquezhttps://www.gabrielvallecillo.com/
Intensive introductory workshop
Duration: 3 days, 15 hours Dates: 18, 19, 25 of April Location: Zentrum für Kunst und Urbanistik (ZK/U), Siemensstraße 27, 10551 Berlin
Objective: Provide the enrolee with the necessary knowledge, tools and an overview of techniques with hands-on exercises to start exploring and initiate themselves into the world of projection mapping.
Description: This course covers the basic and fundamental knowledge of uses (for artistic, commercial, socio-political purposes) and formats (architectural, stage, showrooms, events, products, art gallery) of projection mapping. It introduces the enrolee to the diverse available tools, softwares and hardwares, as well as an insight on the basic steps to produce and narrate through projection mapping. During the course we will use MadMapper software, hands-on, learn the interface, functions, materials and mapping techniques for different scenarios.
The programme will consist of two consecutive days of workshop (11 hours total, including time-breaks) and a third day of workshop (4 hours) to take place one week later, where students will have the time to produce/draft a small projection mapping project. In this last session, enrolees will present their individual projects, receive feedback and have the option for a one-on-one further feedback and recommendations from the mentor.
Who is it for? Curators, art exhibit production managers and art handlers who want to take more control over an art exhibition's design, installation, mounting and narrating possibilities.
Artists: who want to explore new ways of narrating -away from the flat rectangle screen-, exploring the possibilities of architectural projection mapping, indoor projection mapping and the wide range of innovative possibilities of projecting onto physical objects, natural surfaces, textures and making them come alive with moving images.
Musicians, DJs and VJs who want to further engage and awe their audiences, using stage mapping design as tool to create a powerful connection between the music and the moving image on multiple simultaneous surfaces for their concerts or festivals.
Filmmakers: who want to expand their visual narratives to other formats and forms, such as multiple synchronic narrative screens/objects/textures to further the cinematic experience. Event planners, commercial showroom and publicity producers who want to take advantage of the medium to captivate their potential clients, make the event memorable and striking, using the product itself as a projection surface, designing stages, immersive experiences or showrooms with projection mapping to animate, transform and have imagination take over the clients.
Examples for artistic, film and curatorial applications: https://www.gabrielvallecillo.com/video-installation
Examples and applications for stage, commercial events, concerts, festivals: https://www.gabrielvallecillo.com/commissioned-works
Programme
Module 1 Module overview Mentor presentation and general overview of works in the field. What is projection mapping and what is it for? Projection mapping examples and discussion. Overview: tools (hardware, softwares). Which one is right for your project? Production process overview: mapping a structure, producing content. MadMapper software: an introduction. Hands-on: Getting to know the MadMapper interface, functions and materials. Hands-on: Mapping your first structure. Shaping light. Homework assignment
Module 2 Module overview Hands-on: Homework review, shaping light into real life scenarios. Discussing surfaces, problematizing and mapping viability based on examples. Hands-on: Mapping different surfaces. Techniques and approaches. Narrating and storytelling for different scenarios. Homework: Creating your first projection mapping
Module 3 Project presentation to the group Group feedback & discussion: what we can learn. Final comments by mentor. Individual private feedback and recommendations.
Requirements: Personal computer (MacOS 10.9 or Windows 8.1) with MadMapper 3.7 installed. Enrolees can bring their own projector, 3d printed objects or other objects they want to map and work on during the workshop.
Included: The enrolee will have 1 month full access to MadMapper software through a temporal license, plus an educational discount for the purchase of the MadMapper license.
Capacity: 12 student maximum.
Language: The entire workshop will be in English. Spanish and Deutsch spoken.
Cost: 80 € *Note: Registration will be complete once payment has been confirmed.
Contact: Gabriel Vallecillo Márquez Email: [email protected]