Start: as soon as possible
Company Culture being part of the PBG family.
Investing in good company culture pays off in the long run. We hire people who embrace constant change, personal growth and are always ready to support each other. Everybody in the team has strong ownership over their responsibilities and works with a high degree of freedom and creativity. The happiness of our team members is our highest priority. Statistics have proven that crunch not only ruins the health of employees but also destroys projects. On the other hand, a positive, well organized and supportive work environment ensures happy teams, which leads to better games. With that in mind, we go out of our way to ensure that our work days are filled with fun, laughter and a strong sense of personal accomplishment for everyone.
Maintain and expand upon existing art pipelines
Assist the art team with bringing their work into the project
Maintaining and improving Animation and VFX assets and workflows
Concepting and Implementing visual improvements to the games presentation
Debugging and Profiling possible performance bottlenecks
Collaborate with other team members to solve cross-discipline challenges
Optimize projects for playability on older hardware and consoles
Your skill set:
Experience with gameplay scripting
Implementing VFX into the game
Experience with the Unreal Skeleton, Animation and Montage system
Experience writing Shader/GPU code with HLSL, GLSL or unity Shaderlab / Solid understanding of graphics pipelines
Understanding of game performance impacts and optimization, especially with VFX and how to optimize your work for consoles and lower-end systems
Experience working with the Niagara Particle Engine
Understanding of the Unreal Engine Blueprint Graph system
Experience with Unreal Engine 4 Material Graphs and creating custom materials
Good knowledge of the Unreal Cloth Simulation
Good knowledge of the Unreal Chaos System
Your bonus level:
Skills in Substance Designer
Experience creating stylized 3D particles for video games
Solid skills with a 3D modelling software, e.g. Blender
Experience creating textures and masks with a 2D software, e.g. Photoshop/Clip Studio
Experience designing and creating stylized particle systems for all aspects of a game
Your PBG buffs:
Flexible working hours and home office – we believe in a good work-life balance.
Food and drinks – fresh fruits and nuts to keep you healthy, and fresh coffee, soft drinks and beer to keep you happy.
After-hours gaming, drinks, parties and BBQs.
Please send your application documents together with strong working samples and salary expectations to: email@example.com
Looking forward to hearing from you!